HCI I: Human Factors • Winter 06-07


Readings for Everyday Things

Norman, chapters 1-2

Readings from The Design of Everyday Things

Read chapters 3 and 4 of the Norman book. ("Knowledge in the Head and in the World" and "Knowing What to Do")

Readings for Cognitive Psychology

Parkin, Chapter 1

Cognitive Psychology & IA: From Theory to Practice

Photocopy of chapter 2 of Koster's A Theory of Fun for Game Design (handed out in class on 12/6)

Readings on Presentation Skills

A significant portion of your grade in this class will be based on how well you present your work. Presentation skills are important not just for your grade in this class, but also for your success in the business world. Here are some good resources for giving good presentations:

Readings on Visual Perception

Parkin, chapter 2

Chapters 1 & 2 of Understanding Comics by Scott McCloud (handed out in class)

Color, Contrast & Dimension in News Design

Gestalt Laws of Grouping

Perceptual Organization

Readings on Language and Meaning

Parkin, chapters 10-13

Readings on Task Analysis

Readings on Problem Solving and Reasoning

Readings on Cultural and Individual Differences

These readings are intended as reference sources for topics discussed in class.

Readings on User-Centered Design