Perspectives on Computer Mediation • Spring 2008

6 May 2008

Gaming and Entertainment Computing

Readings on Mediation Issues in Gaming & Entertainment Computing

Williams, Dmitri. (2006) "Why Game Studies Now? Gamers Don't Bowl Alone." Games and Culture 1(1), 13-16.

Pearce, Celia. (2006) "Productive Play: Game Culture From the Bottom Up." Games and Culture 1(1), 17-24.

Yee, Nick. (2006) "The Labor of Fun: How Video Games Blur the Boundaries of Work and Play." Games and Culture 1(1), 68-71.

Steinkuehler, Constance A. (2006) "Why Game (Culture) Studies Now?" Games and Culture 1(1) 97-102.